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Showing posts from May, 2017

Tower Defense Starter Kit Tutorial: How to add custom Tower Abilities

[The following information is based on the v1.6.3 edition of Tower Defense Starter Kit & hence may not remain entirely relevant in later versions. For more information about the toolkit, check out the official support thread in the Unreal Engine forums: https://forums.unrealengine.com/showthread.php?102675-Tower-Defense-Starter-Kit-Support-Thread]

The Tower Defense Starter Kit features two Tower Abilities (Overdrive & Repair) than can be added to the towers in order to provide the player with an additional element of control over the gameplay. This tutorial will go over the steps involved in the creation of a new Tower Ability & it's integration with the existing system.

Before delving into the matter of actual implementation, I think it would be best to understand that there are generally two types of dynamically driven abilities: sustained abilities that modify the functioning of the targeted actor over a brief span of time, & momentary abilities that cause a certa…