Skip to main content

Posts

Showing posts from March, 2015

Unreal Engine DevLog #15: Prototype UMG Menu [Free Source Code]

Hi, welcome back for another update. I've been working on a prototype menu system for my game using Unreal Motion Graphics (UMG). My aim was to create a basic menu interface with the following features:

1) Main Menu
2) Options Menu
3) Video Options Menu
4) Loading Screen
5) Game Screen
6) In-Game Menu

As I said, this is a prototype menu system. My main intention was to get an idea of how to put together a menu system using UMG. And to that end, I found this tutorial series very helpful for understanding UMG and it's features:

Youtube: Horus Heretic's UMG tutorials

Once I had a basic menu system, Zoombapup's Menu Flow tutorials helped a lot in creating a standardized workflow:

Youtube: Zoombapup's Menu Flow Tutorials

So moving on to the updates, I'll briefly explain the main features that I've implemented:

Main Menu



Well the main menu includes the following working functionalities at the moment:

1) New Game Button 
2) An options menu
3) Exit to Desktop button

I'm u…